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CONTACT: Julie Devoll, Senior Publicist P: (617) 783-7471; F: (617) 783-7489 E: jdevoll@hbsp.harvard.edu
THE GAME MAKERS: The Story of Parker Brothers from Tiddledy Winks to Trivial PursuitBy Philip E. Orbanes
"From one who loves games: The Game Makers is a real page
turner. Nobody knows the subject matter better than Phil Orbanes, and it shows. A most compelling read."
Is there anyone out there who hasn't
experienced the thrill of playing the Monopoly
game—buying up all that lucrative property, putting up those big hotels,
collecting all that rent? Or how about Clue,
the great whodunit—figuring out that it really was Mrs. White in the
library with the candlestick? How many times have you impressed your friends
with your wealth of random knowledge in Trivial
Pursuit? All of these classic games
and more—including the modern jigsaw puzzle, Ping Pong, and the Nerf
football—came to us from one source: Parker Brothers, founded in 1883 by a
16-year-old dreamer named George Parker. In THE GAME MAKERS: The Story of
Parker Brothers From Tiddledy Winks to Trivial Pursuit (HBS Press; November 14, 2003),
Philip E. Orbanes, a game historian and former Parker Brothers executive, tells
the fascinating story of how George Parker, the ultimate American entrepreneur,
and his brothers grew a tiny family firm into a brand powerhouse that
reflected—and ultimately helped shape—the culture of a nation. Based
on extensive research—including the never-before-published personal archives of
Parker and interviews with surviving family members—Orbanes reveals the origins
of many classic games and details the birth and maturation of the toy industry
as seen through the eyes of one of its greatest legends. The George S. Parker Company In
the summer of 1883, sixteen-year-old George S. Parker, the youngest of three
brothers, was living in Medford, MA, a suburb north of Boston. Fascinated by board games but frustrated by
the lack of excitement in the games of that era, Parker invented a game of his
own—a game he called Banking. So convinced were Parker's friends that this
was it—just the game that kids everywhere wanted—that they persuaded him to try
to publish Banking. He did publish his new game, and by
Christmas Eve of that year, Parker had sold all but a few of his first 500
copies. After expenses, he had cleared
a profit of $80. Now a minor celebrity,
Parker published a second game called Baker's
Dozen and then added a third, Famous
Men. In 1888, Parker brought his
brothers Charles and Edward on board and Parker Brothers was born. From $500 in 1883, annual sales grew to
$40,000 by 1890 and rose to $110,000 in 1898.
In fifteen years, George S. Parker's company moved from the basement of
his mother's home to a storefront in downtown Salem to a three-story industrial
building brimming with activity. Parker
Brothers was born. Twelve Guiding Principles According
to Orbanes, the older George Parker became, the more convinced he was that
business itself was like a game. Parker
settled on twelve such "rules" or principles that successfully guided his
decisions for decades. But Parker
Brothers endured and flourished armed with more than 12 principles. It made enduring products, cultivated
devoted and capable employees, sank deep roots into a community that returned
its loyalty, and fostered quality and customer service long before these became
buzzwords in US business. Parker Brothers Through the Years By
applying George Parker's 12 business principles, Parker Brothers survived
through two world wars, the Great Depression, natural disasters and family
tragedies. Orbanes demonstrates how
through it all, games like Monopoly,
Boggle, Risk, and others, succeeded in bringing smiles to the faces of
millions by connecting them to—or helping them forget—the events taking place
around them. But the story of this family
business is more than just a highlight in the annals of US industry. Below the glare lies a study of contrasts:
of self-limitation as well as expansion; rigidity as well as flexibility; and
of a serious-mindedness among a few men that generated lightheartedness for
millions. Engaging
and insightful, THE GAME MAKERS tells
the never-before-told story of Parker Brothers—the firm that sixteen year old
George Parker started with only fifty dollars and his dream to become the best
game company in the nation.
Preface: The Object of this Book
ABOUT
THE AUTHOR: Philip
E. Orbanes is currently president of Winning Moves, Inc., a specialty
game company that markets retro games and select new titles in Danvers, MA. He's been a game executive and historian for
more than thirty years. He held the
position of senior vice president of research and development at Parker
Brothers during the 1980s and also served as chief judge at Parker Brothers'
U.S. and world Monopoly
championships. He is author of The Monopoly Companion and Rook in a Book and is the inventor of
many board and card games. THE GAME MAKERS The Story of Parker Brothers from Tiddledy Winks to Trivial Pursuit Harvard Business School Press November 14, 2003 * 288 pages * ISBN: 1-59139-269-1 Distributed to the Trade by Client Distribution Services Visit our Web site at http://www.harvardbusinessonline.com |